Card Battle Arena
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Card Battle Arena Docs

Abilities

This page lists the available ability types and explains the fields that control how each ability behaves in battle.

Ability catalog

AbilityBehavior
NonePure stats with no extra effect.
BurnApplies burning pressure over time.
ShieldAdds temporary defense support.
HealRestores health while keeping momentum.
StunCan deny the next action.
RageRaises offensive pressure.
DrainConverts damage into sustain.
PierceCuts through defense.
LightningBurst damage with stun pressure.
PoisonLingering damage over multiple turns.
IceTempo control and slow pressure.
Sword StrikeMartial strike with bleeding pressure.
ReviveRecovery-focused legendary utility.

Editable fields

  • Label
  • Description
  • Damage
  • Buff text
  • Extra tuning values such as bonus damage, turn count, stun chance, heal amount, or ignore defense percentage.

How abilities behave

The ability catalog can be used to make cards feel different even when two cards share similar base stats. Abilities influence the battle rhythm, the damage type, and the kind of tactical answer the opponent needs.

Keep the ability text short and readable because these values are shown inside small battle panels and card screens.