Cards
This page explains how to create cards and how each field influences the battle result, card page, and player experience.
How to add cards
- Open the Cards area in the admin.
- Create a new card entry and fill in the main stats.
- Choose the card rarity, element, and series.
- Assign an ability, an ultimate, and up to two special skills.
- Save the card and test the card page or battle screen.
Card fields that matter
| Field group | What it changes |
|---|---|
| Stats | HP, ATK, DEF, and SPEED decide the base battle outcome. |
| Ability | The selected ability can add damage, healing, stun, drain, or defense bypass. |
| Ultimate | Ultimate type and multiplier change the power spike during battle. |
| Special Skills | Special Skills 1 and 2 create card-specific effects or buffs. |
| Quote / flavor text | A quote line makes the card page feel more alive and memorable. |
Card types and battle impact
Common and RareGood for balanced combat and starter decks.
ElementalUseful when you want stronger theme identity and match-up flavor.
ArcanaBest for high-impact or special-rule cards in advanced battles.
Series-based decksImportant for team bonuses and franchise-style deck building.
Abilities, ultimates, and special skills
- Ability Type affects the card’s normal move behavior.
- Ultimate Type defines the card’s ultimate classification and visual effect style.
- Special Skills 1 and Special Skills 2 add extra identity to the card and can change turn flow, pressure, or survivability.
- Quotes help users recognize hero cards, villains, and iconic story moments.
VS battle effect
In a VS battle, the card with stronger stats wins the early exchanges, but a well-built ability, special skill, or ultimate can swing the match at the perfect time. That is why card setup matters as much as raw HP or ATK.
Use the Cards page as the foundation before fine-tuning abilities, ultimates, and special skills.